Thursday, July 26, 2012

Heroes & Other Worlds Update

My own spin on Metagaming's Melee/Wizard/TFT continues to come right along.  The current beta version (1.7) will stay up for free download until shortly before I get ready to make it available for sale.  Original art is in the works and I am grinding through the edits, treasures, creature descriptions and such.

While TFT was a tactical board game made into an RPG, HOW is more simple RPG using the baisc components of TFT.  All told I think it will come in around 48 to 50 pages.

One programmed adventure is planned "Grim Venture" a riff on the original Death Test hundreds of years later.

Blades& Black Magic will be a Sword & Sorcery style supplement for playing HOW including additional spells, creatures, treasures etc.

I also plan on a having zine to support it with a mix of submissions and my own stuff.  It will be a free PDF download--and I may offer printed copies with exclusive art covers by my wife straight out of my printer.

In my own mind its sort of the basic game I wish Dragons of Underearth had been...and I am kind of driven by this letter:


Monday, July 23, 2012

Ultima Forever

I don't like MMO's. I tried Everquest, tried WoW, wanted to love Conan...but I just don't have time to make it worth the monthly investment.  Then I happen to read an article on Touch Arcade...a NEW cross platform (PC/iOs) ULTIMA MMO is coming...and it is FREE!  It will be based on the Ultima IV game concepts and plays like Diablo. Currently sign up for the closed BETA is still open!

Sunday, July 8, 2012


...signal is clear...

Rogue Transmissions 1 is now ready for download!

This is the first zine for my Rogue Space rules lite sci-fi game. It's formatted to print as a booklet, so pick booklet printing as your option when printing the PDF!


It is their contributions that make this first set of transmissions not to be missed!

Don't just read about it, be about it! Contribute to the second Rogue Transmissions by emailing your material to:

 ...transmission ends...

Saturday, July 7, 2012


The Alpha Peril RPG PDF is now available and I added a pair of quick character sheets as well for download.

If you are familiar with classic fantasy games its easy to play in the alpha phase but there is more editing, organization and a few more details to go in.  As is at ALPHA stage though its ready for play.

Friday, July 6, 2012

Into Peril...ALPHA

Well the work of a few weeks has come to fruition with an Alpha Edition of the Peril RPG. It is NOT complete, more of a players handbook sort of thing, but for those emailing and asking WHEN can I get more, well here is your answer...NOW!

The Alpha Edition is formatted to be printed as a booklet so go wild with 7 sheets of paper and print a booklet copy of the Alpha edition now.

This is my first Classic Fantasy game compatible foray into rules and I used bits from (and credited) Akrasia and Al Krombach with sections in the rules.

Go on, put yourself into PERIL!

Wednesday, July 4, 2012


M. Jared Swenson has just added MECH rules for ROGUE SPACE The Dark Frontier!  His Mech rules are now a FREE download for ROGUE SPACE as a pocket mod!  He kept the simplicity and clarity of Rogue Space core rules and added to them in a very ingenious way.  Best of all its so simple it works as a pocket mod! So now you can add MECHS to your exploration, defense, or conquest of The Dark Frontier!

It's MJ's 30th birthday and it looks like we get the gift!  Great work M.Jared and many happy returns!

Celebrate Independence!

IN CONGRESS, July 4, 1776

The unanimous Declaration of the thirteen united States of America,
When in the Course of human events, it becomes necessary for one people to dissolve the political bands which have connected them with another, and to assume among the powers of the earth, the separate and equal station to which the Laws of Nature and of Nature's God entitle them, a decent respect to the opinions of mankind requires that they should declare the causes which impel them to the separation.

We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain unalienable Rights, that among these are Life, Liberty and the pursuit of Happiness.--That to secure these rights, Governments are instituted among Men, deriving their just powers from the consent of the governed, --That whenever any Form of Government becomes destructive of these ends, it is the Right of the People to alter or to abolish it, and to institute new Government, laying its foundation on such principles and organizing its powers in such form, as to them shall seem most likely to effect their Safety and Happiness. Prudence, indeed, will dictate that Governments long established should not be changed for light and transient causes; and accordingly all experience hath shewn, that mankind are more disposed to suffer, while evils are sufferable, than to right themselves by abolishing the forms to which they are accustomed. But when a long train of abuses and usurpations, pursuing invariably the same Object evinces a design to reduce them under absolute Despotism, it is their right, it is their duty, to throw off such Government, and to provide new Guards for their future security.--Such has been the patient sufferance of these Colonies; and such is now the necessity which constrains them to alter their former Systems of Government. The history of the present King of Great Britain is a history of repeated injuries and usurpations, all having in direct object the establishment of an absolute Tyranny over these States. To prove this, let Facts be submitted to a candid world.
He has refused his Assent to Laws, the most wholesome and necessary for the public good.
He has forbidden his Governors to pass Laws of immediate and pressing importance, unless suspended in their operation till his Assent should be obtained; and when so suspended, he has utterly neglected to attend to them.
He has refused to pass other Laws for the accommodation of large districts of people, unless those people would relinquish the right of Representation in the Legislature, a right inestimable to them and formidable to tyrants only.
He has called together legislative bodies at places unusual, uncomfortable, and distant from the depository of their public Records, for the sole purpose of fatiguing them into compliance with his measures. 
He has dissolved Representative Houses repeatedly, for opposing with manly firmness his invasions on the rights of the people.
He has refused for a long time, after such dissolutions, to cause others to be elected; whereby the Legislative powers, incapable of Annihilation, have returned to the People at large for their exercise; the State remaining in the mean time exposed to all the dangers of invasion from without, and convulsions within.
He has endeavoured to prevent the population of these States; for that purpose obstructing the Laws for Naturalization of Foreigners; refusing to pass others to encourage their migrations hither, and raising the conditions of new Appropriations of Lands.
He has obstructed the Administration of Justice, by refusing his Assent to Laws for establishing Judiciary powers.
He has made Judges dependent on his Will alone, for the tenure of their offices, and the amount and payment of their salaries.
He has erected a multitude of New Offices, and sent hither swarms of Officers to harrass our people, and eat out their substance.
He has kept among us, in times of peace, Standing Armies without the Consent of our legislatures.
He has affected to render the Military independent of and superior to the Civil power.
He has combined with others to subject us to a jurisdiction foreign to our constitution, and unacknowledged by our laws; giving his Assent to their Acts of pretended Legislation:
For Quartering large bodies of armed troops among us:
For protecting them, by a mock Trial, from punishment for any Murders which they should commit on the Inhabitants of these States:
For cutting off our Trade with all parts of the world:
For imposing Taxes on us without our Consent:
For depriving us in many cases, of the benefits of Trial by Jury:
For transporting us beyond Seas to be tried for pretended offences
For abolishing the free System of English Laws in a neighbouring Province, establishing therein an Arbitrary government, and enlarging its Boundaries so as to render it at once an example and fit instrument for introducing the same absolute rule into these Colonies:
For taking away our Charters, abolishing our most valuable Laws, and altering fundamentally the Forms of our Governments:
For suspending our own Legislatures, and declaring themselves invested with power to legislate for us in all cases whatsoever.
He has abdicated Government here, by declaring us out of his Protection and waging War against us.
He has plundered our seas, ravaged our Coasts, burnt our towns, and destroyed the lives of our people.
He is at this time transporting large Armies of foreign Mercenaries to compleat the works of death, desolation and tyranny, already begun with circumstances of Cruelty & perfidy scarcely paralleled in the most barbarous ages, and totally unworthy the Head of a civilized nation.
He has constrained our fellow Citizens taken Captive on the high Seas to bear Arms against their Country, to become the executioners of their friends and Brethren, or to fall themselves by their Hands.
He has excited domestic insurrections amongst us, and has endeavoured to bring on the inhabitants of our frontiers, the merciless Indian Savages, whose known rule of warfare, is an undistinguished destruction of all ages, sexes and conditions.
In every stage of these Oppressions We have Petitioned for Redress in the most humble terms: Our repeated Petitions have been answered only by repeated injury. A Prince whose character is thus marked by every act which may define a Tyrant, is unfit to be the ruler of a free people.
Nor have We been wanting in attentions to our Brittish brethren. We have warned them from time to time of attempts by their legislature to extend an unwarrantable jurisdiction over us. We have reminded them of the circumstances of our emigration and settlement here. We have appealed to their native justice and magnanimity, and we have conjured them by the ties of our common kindred to disavow these usurpations, which, would inevitably interrupt our connections and correspondence. They too have been deaf to the voice of justice and of consanguinity. We must, therefore, acquiesce in the necessity, which denounces our Separation, and hold them, as we hold the rest of mankind, Enemies in War, in Peace Friends.

We, therefore, the Representatives of the united States of America, in General Congress, Assembled, appealing to the Supreme Judge of the world for the rectitude of our intentions, do, in the Name, and by Authority of the good People of these Colonies, solemnly publish and declare, That these United Colonies are, and of Right ought to be Free and Independent States; that they are Absolved from all Allegiance to the British Crown, and that all political connection between them and the State of Great Britain, is and ought to be totally dissolved; and that as Free and Independent States, they have full Power to levy War, conclude Peace, contract Alliances, establish Commerce, and to do all other Acts and Things which Independent States may of right do. And for the support of this Declaration, with a firm reliance on the protection of divine Providence, we mutually pledge to each other our Lives, our Fortunes and our sacred Honor.

Sunday, July 1, 2012

Experts in Peril

One of the challenges in making Peril is dealing with thief abilities.  I would agree with some who have said the addition of the thief as a class into D&D fundamentally changed the play of the game.  It isolated certain tasks to one class which previously were an option to any.

Much like my work integrating alignment into the game play mechanics,  I want to make these adventurer skills part of the overall game for every class.

The traditional thief skills (plus some additional ones) are useable by any class will be unified as adventurer skills (pick pocket, hide in shadows, spot hidden, hear noise, climb etc.). Certain abilities a character chooses when advancing can give them a bonus to test of specific skills.

Philosophically, the Wizard and Fighter classes are specialists in their fields, spending time focusing on learning magic or training for combat respectively.  The Expert would have more knowledge of the adventuring skills because it is assumed he used them more to survive over spell or sword.

The difficulty was insuring the Expert did have an advantage over the other two classes in doing these tasks while allowing everyone to do them.  I played with bonuses, percentages and other ideas, but they fell flat for me.  So using the mechanics from alignment solved the issues and insured the advantage will be given to the expert when using these skills:

The Expert class rolls 2d20 and uses the highest die rolled.

The Fighter class rolls 1d20 and uses whatever is rolled.

The Wizard class rolls 2d20 and uses the lowest die rolled.

I think this keeps the system lean and mean while insuring there is a class advantage for the Expert.

More to come...

(FYI the image is a sketch drawing by Warren Spector, submitted as a possible cover image for Ultima Underworld.)