Ogre and GEV from Steve Jackson are near perfect war games. To the left you will see some of my own OGRES including the dreaded OGRETHULHU. Yes I love the game enough to play the miniatures version! Owning and having played a few hundred different war games, OGRE/GEV remains my most played-and one of the few I can get anyone to sit down and try. Let me break down why:
1. Theme: One big guy versus lots of little guys, David and Goliath in tank form
2. Clear Goal: kill the base or kill the Ogre
3. Low focus factor-The newbie has one piece to control the OGRE
4. Early victories-the OGRE crushes lots of people and stuff before you can get close to stopping it. This gives the OGRE early successes and keeps that player hooked right away.
5. Simple terrain rules-you go fast on roads, slower in swamps, things in cities and trees are harder to kill. NO LOS nor any ZOC's, if it is in range you can try to shoot it.
In its simplicity, and focusing on the basics of what makes a war game, Jackson created a simple but effective design. What is surprising to me is by adding GEV he created a true war game while retaining the simplicity of design established by OGRE. This is frankly suprising.
If you look at Jackson Game designs, he starts with a pure skeleton of a game that is playable, understandable, inexpensive, and fun! Then for whatever reason he takes that pure design and begins "improving it." The improvements being to bury the core system into a morass of exceptions and special rules that leech the fun out the original. For your consideration:
1. Car Wars started as a small pocket box game, added a few more pocket boxes that added some new stuff...but then it exploded into huge boxed sets including formula 1 racing, tanks, airplanes, helicopters and boats! WTF??
2. Melee/ Wizard-small box games that evolved into a more complex TFT...that then evolved into GURPS. I like the idea of GURPS because Melee/ Wizard is still int here somewhere...but damn if I'll ever play it there is simply too many exceptions and special rules to make it any fun!
Given his game design history and penchant for over complication one must question how OGRE/GEV survived unscathed? Frankly its remarkable! The only missing element in my opinion from OGRE/GEV is air power. In my opinion they could be added like they were super GEV's or something like that. I think it would be quite simple to add them without breaking the system nor creating a host of new rules or complications.
There are a few different official maps for OGRE/GEV, but a lot for the fun I have had is with finding maps from my war games to use with OGRE/GEV. A couple of snow bound maps representing the Soviet invasion of Finland from WW2 inspired an alternate time line in my own version of OGRE/GEV. After the breakdown of the EU, the Soviet Union rose again. In response to threats from the NuSOV the Scandinavian countries protecting their oil reserves and people united under a new Gustavus Aldophus. The soviets start out their campaigns with tanks and troops,and eventually have to send in OGRES to try and beat the Scandinavian forces. We played through this inc college tracking the battles on maps and playing them out in a little more than an hour when we had a chance. At the time we colored the white OGRE/GEV counters red to represent the NuSOV army and the Scandas were black.
A few years ago in remembrance of those great games I created Soviet Counters and Royal counters for revived Northern Alliance of Finland, Sweden, Norway, and Denmark. I upload
them here for your use. Enjoy!
There is talk (and has been for a few years now) of bringing back OGRE/GEV in a new boxed form with super thick counters and hard mounted maps. I will snap it up for certain, and if you have the chance to play it or buy it, I can;t recommend it highly enough.