Now comes the interesting (to me) potential twist for weapon classification and damage in Peril:
Poor Class weapons (cheap, stone, or sketchy)
Light-d4, Medium 1d4+2, Heavy 2d4
Light d6, Medium d6+2, Heavy 2d6
Superior weapons (dwarven, elven, mastercraftsman)
Light d8, Medium d8+2, Heavy 2d8
OR...we just use the basic polyhedral value from B/X.
Please take a second and Vote for the weapons damage you prefer.
Then there is experience. I plan on using monster HD as the XP value for slaying a beast. Yup it will markedly slim points needed for level achievement but its a lot simpler to figure out. Oh and gold and treasure do not give you XP, they are their own reward.
Last with each level you gain get 1 point to spend either adding +1 to an ability or spell you already have OR learning a new one. Clean simple and insures every character is unique.