My wife is just putting the last touches to the cover for Heroes & Other Worlds. The initial edit should also be completed next week! Yup a different kind of OSR fantasy flashback.
My Melee/Wizard/TFT inspired, using d6's only like the original, old school style game should be coming out in October. Stay tuned true believers!
My Melee/Wizard/TFT inspired, using d6's only like the original, old school style game should be coming out in October. Stay tuned true believers!
6 comments:
That looks really good. Definitely the type of art that just 'works' for covers of fantasy RPGs. A player/DM sees that and says "I want to fight the giant wizard in the sky!"
excellent cover. I also like the sound of a d6 only TFT inspired game.
Thanks guys, I'm looking forward to making this happen! I know polyhedrals are what the kids are hot for but I still dig rolling a handful of d6's.
Great cover! This should be a fun game. D6's are just fine and dandy.
I'm curious - did you make any significant changes to the game? I've always thought the game could have benefited from rules allowing high DX characters to improve their defense.
Thanks GJ!
@info-
My overall goal was to make an adventure game. The simple and sensible mechanics are easy to graps and explain like the originals, but I tried to add more Moldvay style basic rules manual flavor to the game.
The core mechanics are similar. I added a 4th attribute for players or major villains to use, Endurance (EN). You cannot improve your attributes, only skills.
Combat remains simple but there are options you can add to fit what you like.
So in your example, the option would be: if the defender's DX is 4 or more higher than the attacker's DX, the attacker must add 1 die to their attack roll.
The next book, Blades & Black Magic, will offer additional character options or "expert" rules, more monsters, more spells, and outdoor/sandbox stuff. Then The Cauldron zine will add more adventures, options, and other fun stuff.
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