Tuesday, January 17, 2012

Heroes & Other Worlds Skirmish

Inspiration has struck again with an unexpected turn. Inspired by the original board game elements of Melee/Wizard, Cry Havoc and the old Heritage USA miniature rules for their Dungeon Dwellers games, I plan on releasing a miniatures based skirmish game for Heroes & Other Worlds.  When? How about in the next day or two.  Pick some figs, some six sided dice, and go to war.

You will be able to build your own forces, pick spells and make little war bands to do battle. They can gain experience and maybe special abilities too.  This will all be contained within the pages of a wee pocket mod booklet. A few monsters will be included, but I think a separate Book of Beasts will ultimately be a separate add on if the initial foray meets with success. 

2 comments:

Mr. Pavone said...

I've been downloading your skirmish rules for a look-see and it brought up a gaming memory. My friends and I, in our teens, played Car Wars. CW as you will remember was a game built exclusively on tactical combat with a smattering of RPG elements thrown in to differentiate PCs.
One afternoon we got the wild idea to skip all the tactical nonsense and turn the game into an abstracted firefight as it might appear in D&D. It ended up a lot like Wasteland on the C64.
Tell you what, the game played a lot faster without all the trigonometry.

Fenway5 said...

@Pavo-I loved car wars, and I agree the fun was building your stuff and then fighting, not determining the speed ratios and turning key maneuvers.

That idea is the same spirit I used for my skirmish games. There are LOTS of very detailed rule sets out there--but not a lot of people to play them. Much easier to toss someone a tiny rules book and say, do you want to go to war? Plus, you can play 2 or 3 battles in a few hours instead of JUST ONE!