Sunday, April 10, 2011

TFT Basic Set that was and wasn't: Dragons of Underearth

A while ago I wrote a rambling missive on my strange fascination with TFT and it's status as the biggest "just miss" in role playing for me.  Late in the life of Metagaming Inc., a new boxed set was released call Dragons of Underearth.  This was a basic and trimmed down FRPG based on Melee, Wizard, and TFT.  Strangely, Dragons of Underearth was apparently tied back to another Micro Game Lords of Underearth.  Lords of Underearth is a fantasy war game that has some ties to TFT, but it's definitely not a FRPG.  You control companies of fighters and battle using a CRT. More odd? Apparently the never published follow up to Dragons, Conquers of Underearth, served to expand and tie Dragons of Underearth and Lords of Underearth together into a "company based" FRPG solitaire play war game.  What would THAT Frankenstein monster of a game have looked like?

The Lords of Underearth is a unique and fun war game, and I suppose if your gaming style consisted of parties of adventures battling hordes of goblins, orcs, or other beasts in company sized units then a mash up with a FRPG is certainly a lost treasure.  Perhaps this sort of thing could have been invaluable to say an avid Birthright player or to the players who wanted to run their own kingdoms and have their party of characters involved in mass combats.  I never understood that need myself, but I'd never turn down another tool in the old gaming toolbox.

Back to Dragons of Underearth, while it is a basic FRPG based on TFT, its' pretty clear it's goal was to serve as a bridge to the Conquerors of Underearth product.  This again seems like yet another Metagaming mistake.  Where TFT became too complex and rules/ exceptions heavy, Dragons scaled back (too far mind you) to the core basics of the system presenting a simplified (and unfinished) core FRPG system.  Yet it's apparent goal was only to set up the basics needed to get into playing Conquerors.  I make this assumption based on two sources: The Dragons of Underearth rules which mention Conquerors multiple times for reference and rules expansion.  Second, from the designer himself commenting on it.

What a waste.  As Thompson did not like the direction Jackson took TFT, and Dragons seemed like the potential product Howard originally envisioned TFT to become, it's sad to think of Dragons as a bastard "son of TFT" meant only as a bridge to some other game. I created my own version of what a basic game might have looked like with Heroes & Other Worlds.

Below posted are the Dragons of Underearth designers notes from Interplay #8. 
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