Saturday, April 4, 2020

DIE 20!

Blame the stay at home order if you like.  Well you cannot blame it for what this is. I guess the social distancing and stay at home order gave me uninterrupted time to think.

I have very much enjoyed reading streamlined games like Microlite, Searchers of the Unknown, Knave, Maze Rats, the Black Hack, Tiny Dungeons and Swords & Six-Siders. 

Part of the appeal are the quick play mechanics and simplified rules which let you quickly create and go after the action.  For anyone that has read this kind of game before it is intuitive and easy to understand. 

For a number of years, in the background, I have tinkered away on something similar/inspired by these other games.  Somehow this week it all sort of crystallized and become DIE 20!  Now that thing is here as a 1 page brochure for you to download and play.

DIE 20! is a spin on what's come before and the brochure format level 1 rules give you a feel for the simple and quick game system.  Culling the core down to a double sided brochure to cover Level 1 characters was quite a challenge. Thanks to some constructive criticism, eagle eye edits and suggestions from my lovely wife, Jeffery Vandine, Marc Tabyanan and Bill Burdick--the level 1 intro to DIE 20! is now ready for public consumption.

In addition, there is a Level 1 adventure available for download to give the game a spin. It is a reworking of a 1 pg dungeon by Daniel F. Walthall.

So is here more beyond the brochure?  Indeed there is!  There are demi-human races. At Level 2 you get to pick a specialized class like Ranger, Cavalier, Cleric, Necromancer, Ranger, Assassin etc. More spells by class, more monsters, more bits and bobs that add on to the range of options--BUT maintain the simplified rule set. I am still constructing and tinkering.
 

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