I am pretty much done with the core rule section of COLLAPSE: character creation, resolving uncertainty, combat, and damage. I want to add a section on explosives, fire, and damaging terrain (doors, window, etc.) and then its complete. I'd probably add a few potential setting overviews and follow each with a short list of media resources (novels, movies, comics) for further reference.
I am considering releasing these core rules for free, maybe I'll offer them printed as well just to see if anyone wants to buy them. Plus I can practice my bootleg book making skills.
Then I'd charge for the follow on "blue book" reports dealing with specific "administrator eyes only" details around specific scenarios. These would include scenario hooks, details around events like zombies, alien invasion, post nuclear, etc.
Thoughts?
Tuesday, April 6, 2010
Sunday, April 4, 2010
COLLAPSE RPG blog is up
So other than working and traveling way too much, and devoting a LOT of time to fantasy baseball and the real game (GO SOX!)I am always tinkering away on my Roguish RPG and now I have another one under way which I have discussed before: COLLAPSE. I knocked out the basic rules, character creation and combat. It's a simple system, but I think that's a good thing and fits the flavor of the game. The rules should come in around 48 pages and I am going to hand make copies. I don't think I'll end up having to make more than 20 so I am going to include the dice as well.
I am trying to write it in the fashion of a government field manual and a sample of that is on the COLLAPSE site. Check it out, it's a bit spartan right now, but the oak starts from the acorn right?
I am trying to write it in the fashion of a government field manual and a sample of that is on the COLLAPSE site. Check it out, it's a bit spartan right now, but the oak starts from the acorn right?
Thursday, March 25, 2010
GAMA Radiation
I walked the show floor in between meetings with distributors yesterday, and it took about 20 minutes. So I walked it a few times and here's the trends:
1) Board games are back: Most booths were offering various board games. This is the strongest growing market segment for hobby stores currently, and the manufacturers are putting out a lot of stuff this year! Most dominant game form at the show.
2) Card games: Living Card games (Fantasy Flight) or self contained deck building card games (Dominion, Race for the Galaxy) are the new card trend. AEG's Thunderstone was a surprise hit and more are on the way.
3) A Winnowing of CCG's-there are 3 AAA players in the industry really and then there are a few fighting for some placement and recognition, but nothing stood out and most retailers limit the CCG's they carry now.
4) Minis-yup still there, nothing innovative or new
5) RPG's-well there was D&D...uhm...and FFG's Warhammer/ 40k stuff...and then Green Ronin stuff...nope that was it really.
There were even fewer manufacturers showing, and what appeared to be even fewer retailers attending.
So in my meetings I asked distributors about the RPG market. To a man (and woman) they said it was a non factor in their business, simply an offering for completeness, but a limited offering at this point. $th edition D&D is steady but slow, then the FFG 40k RPG is okay, their new warhammer RPG game was not very strong, Green Ronin, Pathfinder, C&C, are all low and slow. So I asked why?
1) Most often the distributors said the release of rules in PDF or worse, free, means they (distributors) not only don't need to carry RPG's-but SHOULD NOT carry them any longer.
2) MMORPG's and console games are more accessible and easier to get into with less hassle. One guy and a computer in his home versus gathering 4 or more people and hosting them at your house for 4-5 hours.
3) Board/ card games are a quicker game fix and easier to get people to try.
Answer #1 for RPG's is probably the reason why the RPG will continue to decline. When items become "on demand" then it changes the way we as consumers expect to consume them. So RPG's at retail are on a slow steady decline.
So are videos (hello Netflix, goodbye Blockbuster) and Video games are the next to go. Anyone remember Suncoast video stores? Memo to Gamestop, the bell tolls for thee!
Already most Gamestops carry (if any) a tiny amount of PC games, because you can just download them. Probably with the next generation of home consoles, the same could happen for their games. Then there are no reasons to buy new games at retail...and no more used games to trade in...so goodbye Gamestop.
How about iPod and the Music Retail store industry...they collapsed ages ago.
The Kindle is the canary in the coal mine for books and comics. Once a full color version comes out at $299 with a 10 hour battery life...goodbye book stores and comic stores as I can download what I want, anywhere I am, any time I want! Color is the key-especially for comics, children's books, and art books.
There is a fundemental shift occuring as technology makes access, portability, and our expectations as consumers change. It does not mean the complete disapearance of Books, CD's, Video game discs, or RPG books, it just means they could well become antique, specialized curiosities like Record Players. In fact the OSR movement may well be the first wave of this antiquism. My wife and I collected all of Billie Holiday's LP's which we still love to listen to in the summer with a tall cool drink while I BBQ...is that any differnet then my collecting early D&D stuff then playing on a Saturday night with a group of late 30 and 40 somethings?
1) Board games are back: Most booths were offering various board games. This is the strongest growing market segment for hobby stores currently, and the manufacturers are putting out a lot of stuff this year! Most dominant game form at the show.
2) Card games: Living Card games (Fantasy Flight) or self contained deck building card games (Dominion, Race for the Galaxy) are the new card trend. AEG's Thunderstone was a surprise hit and more are on the way.
3) A Winnowing of CCG's-there are 3 AAA players in the industry really and then there are a few fighting for some placement and recognition, but nothing stood out and most retailers limit the CCG's they carry now.
4) Minis-yup still there, nothing innovative or new
5) RPG's-well there was D&D...uhm...and FFG's Warhammer/ 40k stuff...and then Green Ronin stuff...nope that was it really.
There were even fewer manufacturers showing, and what appeared to be even fewer retailers attending.
So in my meetings I asked distributors about the RPG market. To a man (and woman) they said it was a non factor in their business, simply an offering for completeness, but a limited offering at this point. $th edition D&D is steady but slow, then the FFG 40k RPG is okay, their new warhammer RPG game was not very strong, Green Ronin, Pathfinder, C&C, are all low and slow. So I asked why?
1) Most often the distributors said the release of rules in PDF or worse, free, means they (distributors) not only don't need to carry RPG's-but SHOULD NOT carry them any longer.
2) MMORPG's and console games are more accessible and easier to get into with less hassle. One guy and a computer in his home versus gathering 4 or more people and hosting them at your house for 4-5 hours.
3) Board/ card games are a quicker game fix and easier to get people to try.
Answer #1 for RPG's is probably the reason why the RPG will continue to decline. When items become "on demand" then it changes the way we as consumers expect to consume them. So RPG's at retail are on a slow steady decline.
So are videos (hello Netflix, goodbye Blockbuster) and Video games are the next to go. Anyone remember Suncoast video stores? Memo to Gamestop, the bell tolls for thee!
Already most Gamestops carry (if any) a tiny amount of PC games, because you can just download them. Probably with the next generation of home consoles, the same could happen for their games. Then there are no reasons to buy new games at retail...and no more used games to trade in...so goodbye Gamestop.
How about iPod and the Music Retail store industry...they collapsed ages ago.
The Kindle is the canary in the coal mine for books and comics. Once a full color version comes out at $299 with a 10 hour battery life...goodbye book stores and comic stores as I can download what I want, anywhere I am, any time I want! Color is the key-especially for comics, children's books, and art books.
There is a fundemental shift occuring as technology makes access, portability, and our expectations as consumers change. It does not mean the complete disapearance of Books, CD's, Video game discs, or RPG books, it just means they could well become antique, specialized curiosities like Record Players. In fact the OSR movement may well be the first wave of this antiquism. My wife and I collected all of Billie Holiday's LP's which we still love to listen to in the summer with a tall cool drink while I BBQ...is that any differnet then my collecting early D&D stuff then playing on a Saturday night with a group of late 30 and 40 somethings?
Wednesday, March 24, 2010
GAMA World
So I am in Las Vegas this week for the GAMA trade show. I'm interested to see how many manufacturers are here this year, and to see if more or fewer retailers are attending. About 3 years ago the show took up 2 big show room floors. Then it went to 1.5, and last year it was just one floor. So fewer manufacturers are probably in the market or at least willing to spend on attending.
Clearly the sinking economy is one issue, but that's tough when numbers came out saying hobby game sales were actually up as reported in an article on ICV2:
Game sales in hobby stores were up from 5 to 10% in 2009 despite hte worst economy in generations, according to a report in the new issue of Internal Correspondence (#70). The growth was driven by a huge resurgence in Magic: The Gathering Sales and by board game sales up by double digit percentages. Yu-Gi-Oh! and the return of HeroClix also helped support improved sales. Non-collectible miniature sales were down a little, and RPG sales were down around 10% in 2009.
That's not a huge surprise as people tend to look for more value in a difficult economy. Thus a $30 board game can be played multiple times with the family versus a video game at twice the cost and in general is a one or 2 player experience. Speaking of that RPG's then should be the ultimate value as they should be relatively inexpensive ($20) and other than adding dice all you need is paper, pencil and imagination. Yet RPG sales are one of the few declining categories. I have my own theories on this but suffice to say the hardback college biology sized rules texts don't exactly say "fun" nor "easy to learn" I often wonder if RPG's would have exploded had they been delivered in their current format 200+ page hardback tomes for $20+
Anyway, looking at a map of the trade show floor, it looks pretty sparse this year with companies like Konami, Bandai, Wizards and Upper Deck taking huge positions on the show room floor (about a 4 booth space each) Fantasy Flight also has a large presence and I always look forward to seeing what they will do next!
I wonder if an OSR booth isn't a missed opportunity. I mean you would have to be a crass capitalist trying to sell a few hundred retailers, but once you get over that issue, it seems like a few of these efforts could come together and split a booth or two and really try to get their product out there at retail. Retailers are here, distributors are here...and the games are?? Maybe when I finish my Collapse game and my Roguish RPG I'll buy a booth, have my lovely wife run it and then offer to sell space to other OSR guys who want their product shown/ sold?
More from the show floor later...
Clearly the sinking economy is one issue, but that's tough when numbers came out saying hobby game sales were actually up as reported in an article on ICV2:
Game sales in hobby stores were up from 5 to 10% in 2009 despite hte worst economy in generations, according to a report in the new issue of Internal Correspondence (#70). The growth was driven by a huge resurgence in Magic: The Gathering Sales and by board game sales up by double digit percentages. Yu-Gi-Oh! and the return of HeroClix also helped support improved sales. Non-collectible miniature sales were down a little, and RPG sales were down around 10% in 2009.
That's not a huge surprise as people tend to look for more value in a difficult economy. Thus a $30 board game can be played multiple times with the family versus a video game at twice the cost and in general is a one or 2 player experience. Speaking of that RPG's then should be the ultimate value as they should be relatively inexpensive ($20) and other than adding dice all you need is paper, pencil and imagination. Yet RPG sales are one of the few declining categories. I have my own theories on this but suffice to say the hardback college biology sized rules texts don't exactly say "fun" nor "easy to learn" I often wonder if RPG's would have exploded had they been delivered in their current format 200+ page hardback tomes for $20+
Anyway, looking at a map of the trade show floor, it looks pretty sparse this year with companies like Konami, Bandai, Wizards and Upper Deck taking huge positions on the show room floor (about a 4 booth space each) Fantasy Flight also has a large presence and I always look forward to seeing what they will do next!
I wonder if an OSR booth isn't a missed opportunity. I mean you would have to be a crass capitalist trying to sell a few hundred retailers, but once you get over that issue, it seems like a few of these efforts could come together and split a booth or two and really try to get their product out there at retail. Retailers are here, distributors are here...and the games are?? Maybe when I finish my Collapse game and my Roguish RPG I'll buy a booth, have my lovely wife run it and then offer to sell space to other OSR guys who want their product shown/ sold?
More from the show floor later...
Tuesday, March 23, 2010
War Against the Chtorr: A Matter for Men
I stumbled upon this GURPS setting book ages ago, and picked it up on a "75% off" whim. It was an interesting read but not anything I'd run. A couple weeks a go I found someone on ebay selling all 4 (of the planed 6 or 7 books series) online and bought them ($10 total). I am halfway through the first book and its a really good read! You have strange alien (purple worm!) invaders, post apocalypse setting (both nuclear AND alien invasion) so its a pretty lively read akin to Starship Troopers in terms of action and tone.
David Gerrold is the author. The first book was written in 1983...and here in 2010 we are still awaiting the rest of the series to finish. Much like my thoughts that George RR Martin will not finish the Song of Ice and Fire Series, I doubt Gerrold will finish his. Even so if you like a good sci-fi action story, you could do a lot worse than this.
(Odd historical footnote for today, March 23rd: The U.S. Health Care bill is being signed into law today by our President, and it is also the anniversary of Patrick Henry's "Give me Liberty or Give Me Death" speech.)
David Gerrold is the author. The first book was written in 1983...and here in 2010 we are still awaiting the rest of the series to finish. Much like my thoughts that George RR Martin will not finish the Song of Ice and Fire Series, I doubt Gerrold will finish his. Even so if you like a good sci-fi action story, you could do a lot worse than this.
(Odd historical footnote for today, March 23rd: The U.S. Health Care bill is being signed into law today by our President, and it is also the anniversary of Patrick Henry's "Give me Liberty or Give Me Death" speech.)
Sunday, March 21, 2010
Epic Fail
Liberty
1 : the quality or state of being free:
a : the power to do as one pleases
b : freedom from physical restraint
c : freedom from arbitrary or despotic control
d : the positive enjoyment of various social, political, or economic rights and privileges
e : the power of choice
"He would be only too happy to let you make your decisions for yourselves. But sometimes you might make the wrong decisions, comrades, and then where should we be?"
"He would be only too happy to let you make your decisions for yourselves. But sometimes you might make the wrong decisions, comrades, and then where should we be?"
--George Orwell, Animal Farm
Friday, March 5, 2010
Winter is coming...
I have a love hate relationship with these books. In fact I started the first book multiple times and finally at some point I stuck it out and became hooked. There is much in GRRM's writing style I loathe (over much detail on clothing and food, the entire Daneyrs plot) and much that I really enjoy (political plots in Westeros, handling of the super natural elements, character building)that keeps me coming back.
I doubt very much he will ever finish the series. Much like Stephen King's random writing schedule on the gunslinger/ dark tower series, it may take a near fatal event to motivate him to focus and finish the damn series. GRRM is seemingly easily distracted into strange side roads or editing collections and what not, rather than finishing the Westeros tale he started. He has a lot of talent and is clearly a motivated writer, but for whatever reason the success of A Song of Ice and Fire series has become something of an unpleasant burden. For a fellow who writes so much, the books have to be split up into various releases, it would seem he could crank out 400 page books yearly instead of delivering 1000+ page tomes every 5 years. Regardless, I think much like Alice down the rabbit hole, he has discovered something quite strange and quite intimidating in size, and now isn't quite sure what to do with it or how to handle it.. Not sure the HBO series will help that or harm the series ever seeing a textual end, but its a gritty dark fantasy world and I look forward to it being brought to life on screen.
In the not that matters to anyone but me PS to this post: One of my favorite actors (Sean Bean) plays Eddard Stark in the HBO adaptation of his GRRM series. For whatever cosmic coincidence, Bean's played nearly every one of my all time favorite literary characters: Richard Sharpe, Boromir, Odysseus, and now Eddard Stark. Outside of the possibility of his playing Beowulf, or a movie adaptation of the Odyssey where he can show more of his take on Odysseus than he did in TROY, he has pretty, much defined on film some of my all time favorite characters...what are the odds of that happening?? PSS Sean Bean, or Hollywood if you are reading-A real adaptation (true to the story) of the Odyssey would be huge especially following The Clash of the Titans relaunch this summer....OH and while you are finishing that, adapt "Eagle in the Snow" by Wallace Breem and put Sean in as General Maximus. I only want 5 % of the gross door revenue for giving away such genius easy money ideas, you can thank me later.
Saturday, February 27, 2010
Erol Otus wasn't here...
In discussing D&D, most OSR fans often comment on the art and the artists. In fact the art really seems to have had a massive impact on how one viewed the game and to some extent even played it. There are iconic images: the cover the Moldvay Red Box, The cover of module B2, The Cover of the AD&D Players Handbook or DM's Guide, all have become iconic.
Not so GDW'S Traveller. In fact its almost illustrative of the exact opposite philosophy of design. No cover art, and nearly no interior art. A few rough sketches, silhouettes, and ship diagrams. Really not much of anything and one could argue outside the stark design ethic of the book covers, there isn't a single iconic "art" image for Traveller. The cover is iconic simply for what it lacks-art-thereby the simple design alone IS the art.
Yet no one seems to mind or feel cheated in the least. I have never read or heard anyone say 'Traveller sucks because there are no pictures!' Yet I have heard and read people lamenting what they consider to be terrible art or that an artists decline (in their opinion) takes away from their enjoyment.
Is one better off then designing their game material with limited artistic interpretations? Is less more?
Not so GDW'S Traveller. In fact its almost illustrative of the exact opposite philosophy of design. No cover art, and nearly no interior art. A few rough sketches, silhouettes, and ship diagrams. Really not much of anything and one could argue outside the stark design ethic of the book covers, there isn't a single iconic "art" image for Traveller. The cover is iconic simply for what it lacks-art-thereby the simple design alone IS the art.
Yet no one seems to mind or feel cheated in the least. I have never read or heard anyone say 'Traveller sucks because there are no pictures!' Yet I have heard and read people lamenting what they consider to be terrible art or that an artists decline (in their opinion) takes away from their enjoyment.
Is one better off then designing their game material with limited artistic interpretations? Is less more?
Tuesday, February 23, 2010
First wave...
I have always liked heroes that were mortal, from heroes like Odysseus, Beowulf, and Boromir to Flash Gordon, Batman, and Captain America. To me they are just (extra?) ordinary guys who have all of our ordinary faults and yet still try their best to overcome the failings of being mortal. It’s how I run my games and colors a lot of what I like in movies books and TV.
Well, if this sounds like your kind of thing, then I need to point you to a new comic line launching from DC comics, It’s called First Wave and it centers on a noir like world where the heroes are ordinary guys trying to do the right thing in a world gone wrong: Doc Savage, Batman, the Spirit, Black Canary and more.
I have high hopes, and hope it becomes a long running popular line of books.
Well, if this sounds like your kind of thing, then I need to point you to a new comic line launching from DC comics, It’s called First Wave and it centers on a noir like world where the heroes are ordinary guys trying to do the right thing in a world gone wrong: Doc Savage, Batman, the Spirit, Black Canary and more.
I have high hopes, and hope it becomes a long running popular line of books.
Friday, February 19, 2010
Hand-crafted gaming goodness
I am hoping you might be able to help me. I have decided that when I finish the revisions to Roguish I am going to print and assemble them myself into digest sized booklets. Not out of some sense of trying to be throwback, more in the sense of I want to finish doling it my self. I'll probably only sell 50 or so game sets so I'd rather they go out handmade, for better or worse. :)
My question is can you guide me to a blog or site that discusses the trials and travails of doing this?
thanks in advance for your guidance!
My question is can you guide me to a blog or site that discusses the trials and travails of doing this?
thanks in advance for your guidance!
Thursday, February 18, 2010
Shouldn't Toy Fair be fun?
So I am back from a LOOOOOONG week in NYC working the ToyFair booth for the company I work for. Holy Cow 9 hours a day on your feet selling sure was easier in retail when I was 24 then it is now @ 40. Anyway, while it is BIG BUSINESS (so busy-so important dontcha know) it always amazes me how grim, dour, and down right crabby a lot of folks are at the show. It could be buyers or another companies booth crew stopping to talk, but damn they make Eeyore look like Chuckles the Clown.
Look I am no Mary Poppins, but damn if you come to my booth I am going to smile shake your hand and talk with you friendly and casual. I may be a "sales guy" but I am not going to "sell you." To often as I visited booths or had other folks come to ours, I was amazed by how little they knew about their own games and toys, and by how little they cared.
Stopping at one booth I saw a couple of new kids games I thought my nieces might enjoy. So I asked a sales rep in the booth "can you tell me about these games? Are they out yet?" Her reply, "It's a game for little kids, can't you just read the box?" Then she quickly looked away and studied the remainder of what smelled like a tuna fish sandwich. I smiled, set the box down, wished her luck, and left.
Maybe it was the fact my lanyard and name badge identified the company I worked for and she had issues...or maybe she just had a bad meeting or a bad day. Either way-she lost a sale as I would have probably tried to find them online, instead I'll go out of my way to avoid the whole company now.
In fact MANY booths had vaguely interesting things, but the staff in the booth either ignored you, or at times were hostile. In fact the only genuinely friendly booths were the limited "hobby game" booths at the event. By limited I mean less than a dozen. There is a difference between having a passion for what you are doing, instead of having to (to lift a phrase from Nike) "Just do it."
If you can't be happy in the game and toy industry might I suggest a different career path? The absolute best parts of the show (for me, outside of successful business) were when fans or kids came to our booth and overflowed with stories or excitement at seeing some of their favorite stuff RIGHT THERE! No matter how tough the job gets sometimes, seeing how happy the end result makes kids feel makes it worth it.
If you are frowning more than smiling at the end of your work days (especially in a game and toy business) then get out! Life's way to short to be miserable, and at the show I saw a whole lot of misery.
Look I am no Mary Poppins, but damn if you come to my booth I am going to smile shake your hand and talk with you friendly and casual. I may be a "sales guy" but I am not going to "sell you." To often as I visited booths or had other folks come to ours, I was amazed by how little they knew about their own games and toys, and by how little they cared.
Stopping at one booth I saw a couple of new kids games I thought my nieces might enjoy. So I asked a sales rep in the booth "can you tell me about these games? Are they out yet?" Her reply, "It's a game for little kids, can't you just read the box?" Then she quickly looked away and studied the remainder of what smelled like a tuna fish sandwich. I smiled, set the box down, wished her luck, and left.
Maybe it was the fact my lanyard and name badge identified the company I worked for and she had issues...or maybe she just had a bad meeting or a bad day. Either way-she lost a sale as I would have probably tried to find them online, instead I'll go out of my way to avoid the whole company now.
In fact MANY booths had vaguely interesting things, but the staff in the booth either ignored you, or at times were hostile. In fact the only genuinely friendly booths were the limited "hobby game" booths at the event. By limited I mean less than a dozen. There is a difference between having a passion for what you are doing, instead of having to (to lift a phrase from Nike) "Just do it."
If you can't be happy in the game and toy industry might I suggest a different career path? The absolute best parts of the show (for me, outside of successful business) were when fans or kids came to our booth and overflowed with stories or excitement at seeing some of their favorite stuff RIGHT THERE! No matter how tough the job gets sometimes, seeing how happy the end result makes kids feel makes it worth it.
If you are frowning more than smiling at the end of your work days (especially in a game and toy business) then get out! Life's way to short to be miserable, and at the show I saw a whole lot of misery.
Sunday, February 7, 2010
Gleep Wurp the Gamer Namer
I think it's somewhere in the back of the G1-3 module, but there is a D&D pre-gen character named Gleep Wurp the Eye-biter. That name has stuck with me since the first time I read it as a wee lad chucking dice for the first time.
I hate that name.
In fact I hate all sorts of faux fantasy names. Most are just some sort of strange mash-up of consonants and vowels attempting to sound fantastic and foreign. Too often the only serve to make me realize how absurd (or potentially how crappy) the book is I am reading. It takes me right out of the world because I have to puzzle over what the heck does this word sound like,and how do you pronounce it anyway.
This is part of my hang up with the Simarillion (say that 3 times fast)and why no matter how much I want to read it, I simply chuck it in frustration. Contrast that with the Hobbit or LotR trilogy. I can easily sort out the names in those and though strange (Boromir, Bilbo, Frodo, Smaug, Sauruman) I can reasonably assume how to pronounce them.
Contrast that with some from my favorie offender R.A. Salvatore: Drizzt Do'Urden, Jarlaxle Baenre,Ilnezhara,Tazmikella,Eilistraee, Fraehlern. (note one of those is not an actual Salvatore character...but its poop-like nature fits right in.) I have about 6 different Salvatore collections on my shelf that were gifts...and attempts to have me overcome this prejudice. I have not been able to finish let alone get beyond chapter 3 in any of them.
I am sure we all have our own pet peeves, but nothing takes me out of reading, or for that matter gaming, quicker than some absurd or unpronounceable merger of letters masquerading as a name.
If you think I am going to call you by a character name like Flexelgramhult Von Rubtyyrst for the next hour, let alone months of a campaign, my friend pick up your dice and head for the exit now.
Okay so you know what I hate, what do I do to get around it? I simply mix up the letters from common words we already know. It makes them seem familiar but different at the same time. Examples? Sure, guess the real stuff I made these names out of:
Vany Dray
Nolerad Tamlin
Wred Ebres
Det Millaws
Mrebun Xis
Sajon Shewa
Noj Darnbon
Drowl Reises
Is it perfect? Probably not...but they are unique, somewhat fantastic while still being pronounceable and reasonable.
Peeca Tou
I hate that name.
In fact I hate all sorts of faux fantasy names. Most are just some sort of strange mash-up of consonants and vowels attempting to sound fantastic and foreign. Too often the only serve to make me realize how absurd (or potentially how crappy) the book is I am reading. It takes me right out of the world because I have to puzzle over what the heck does this word sound like,and how do you pronounce it anyway.
This is part of my hang up with the Simarillion (say that 3 times fast)and why no matter how much I want to read it, I simply chuck it in frustration. Contrast that with the Hobbit or LotR trilogy. I can easily sort out the names in those and though strange (Boromir, Bilbo, Frodo, Smaug, Sauruman) I can reasonably assume how to pronounce them.
Contrast that with some from my favorie offender R.A. Salvatore: Drizzt Do'Urden, Jarlaxle Baenre,Ilnezhara,Tazmikella,Eilistraee, Fraehlern. (note one of those is not an actual Salvatore character...but its poop-like nature fits right in.) I have about 6 different Salvatore collections on my shelf that were gifts...and attempts to have me overcome this prejudice. I have not been able to finish let alone get beyond chapter 3 in any of them.
I am sure we all have our own pet peeves, but nothing takes me out of reading, or for that matter gaming, quicker than some absurd or unpronounceable merger of letters masquerading as a name.
If you think I am going to call you by a character name like Flexelgramhult Von Rubtyyrst for the next hour, let alone months of a campaign, my friend pick up your dice and head for the exit now.
Okay so you know what I hate, what do I do to get around it? I simply mix up the letters from common words we already know. It makes them seem familiar but different at the same time. Examples? Sure, guess the real stuff I made these names out of:
Vany Dray
Nolerad Tamlin
Wred Ebres
Det Millaws
Mrebun Xis
Sajon Shewa
Noj Darnbon
Drowl Reises
Is it perfect? Probably not...but they are unique, somewhat fantastic while still being pronounceable and reasonable.
Peeca Tou
Saturday, February 6, 2010
Ancient Odysseys
Well Precis Media dropped a note in my in box letting me know the PDF of their new fantasy system is available now! I picked up 2 copies of the boxed set which ships out next week so I am anxious to read it.
I am not overly fond of their 2d6 system used in games like Earth 2, and happily Ancient Odysseys does NOT use this system!! Below is quick overview based on browsing the books.
The boxed set (and pdf) comes with 3 books: Basic Playbook, The Dungeon Adventure, and Further Adventures. A pair of Reference sheets and blank character sheets are also included.
Basic characters creation:
You have 3 stats (Fitness, Awareness, Reasoning) each ranked 1(weak) to 5 (strong). The four classic fantasy races are represented (hoblings are hobbits) and 3 fantasy classes are available(fighters, wizards, rogues) There are a total of 16 pursuits (skills) in the game and what you start with depends on your class. Pursuits are ranked from 1 to 3. To accomplish a task you roll 1d6, add your stat, and add your pursuit trying to beat a 7 on an average task.
The basic rules and character creation are in a slim 37 pages. The Dungeon is a complete single player or group referee-less adventure that is simple in execution but perfect as an introduction to the system. For new players or young kids, it actually seems pretty fun.
The Further adventures book contains rules on creating adventures and being a referee.
Overall I really like this little RPG. As a Basic Set it is complete, simple, and could provide a great stepping stone into further adventures. My hope is the system grows a bit deeper or additional options become available in supplements or additional boxed sets.
Buy it: If you want a simple elegant system and to see how a great introductory RPG boxed set should be put together.
Don't buy it: If your only measure of a good game is how many charts, spells, blood demons of Yog-Mis-Fyrl, and character options/classes determine a games worth.
I am not overly fond of their 2d6 system used in games like Earth 2, and happily Ancient Odysseys does NOT use this system!! Below is quick overview based on browsing the books.
The boxed set (and pdf) comes with 3 books: Basic Playbook, The Dungeon Adventure, and Further Adventures. A pair of Reference sheets and blank character sheets are also included.
Basic characters creation:
You have 3 stats (Fitness, Awareness, Reasoning) each ranked 1(weak) to 5 (strong). The four classic fantasy races are represented (hoblings are hobbits) and 3 fantasy classes are available(fighters, wizards, rogues) There are a total of 16 pursuits (skills) in the game and what you start with depends on your class. Pursuits are ranked from 1 to 3. To accomplish a task you roll 1d6, add your stat, and add your pursuit trying to beat a 7 on an average task.
The basic rules and character creation are in a slim 37 pages. The Dungeon is a complete single player or group referee-less adventure that is simple in execution but perfect as an introduction to the system. For new players or young kids, it actually seems pretty fun.
The Further adventures book contains rules on creating adventures and being a referee.
Overall I really like this little RPG. As a Basic Set it is complete, simple, and could provide a great stepping stone into further adventures. My hope is the system grows a bit deeper or additional options become available in supplements or additional boxed sets.
Buy it: If you want a simple elegant system and to see how a great introductory RPG boxed set should be put together.
Don't buy it: If your only measure of a good game is how many charts, spells, blood demons of Yog-Mis-Fyrl, and character options/classes determine a games worth.
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