Sunday, March 30, 2014

One, two, three...

Image Source
The print copy of PERIL, w/o illustrations, comes out to almost 250 pages.  Sure its a 6x9 book , but its a bit of chunky tome.

So I am looking at breaking it into 3 parts:

1) Core rules and fighting classes (Mercenary, Rogue, Dwarf, Halfling) 80p

2) Magic Classes and Spells (Spiritualists, Sorcerers, Necromancers, and Elves) 120p

3) Treasures and Terrors (Monster and treasure lists) 50p

The work continues

Monday, March 17, 2014

Peril Cover

So this is the current cover idea for peril, art is by my wife.

As necromancers are a class as part of my home game, the are now added into Peril too.

So the Class list stands at:

In our game we usually just refer to the 3 spell classes as Light Mage, Grey Mage and Dark Mage..and I may convert them here before releasing.

Anyway its a hodge podge of OGL material as I said before just remixed and assembled to fit the grand old game the way we play it.

The PDF will be free-but also free of any art. The book will be arty!

Saturday, March 15, 2014

Peril Update

Compiling peril is closer to being done now, but I thought I'd talk a but about spell casting in Peril as it is not the Vancian standard.

To cast a spell, the caster rolls a d20+ the caster's level. This sum is compared to the Spell's Difficulty (11+spell level). To successfully cast the spell, the caster's total must be equal to or higher than the Spell Difficulty total. If the caster's sum is under this number, the spell fails.

A spell successfully cast, can be cast again.  Failure means the spell is forgotten and must be relearned before it can be cast again.

Casting a first level spell has a Spell difficulty of 12 (11+1st level spell), casting a second level spell has a Spell Difficulty of 13 and so on.

Currently its about 220 pages, but its a 6x9 digest sized book, single column pages.  The artless PDF will be availble as a free download, the rules with art will be availble via

Tuesday, March 11, 2014


So I am compiling all my various favorite OSR stuff into one rulesbook.

Inspired by White box, Moldvay and Raggi, I am cutting and pasting OGL stuff into one rules book.

Classes: Mercenary, Sorcerer, Spiritualist, Rogue, and race a class Dwarf, Elf and Halfling. Is it anything new unique or cutting edge? Nope probably not, but its the Grand old game house rules we use when not playing Heroes & Other Worlds.

Probably have it ready in a month or so!